PUBLICATIONS BY MEMBERS OF THE CORNELL TECH K-12 TEAM

Research Publications

Israel, Maya, Gakyung Jeong, Meg Ray, and Todd Lash. “Teaching elementary computer science through universal design for learning.” In Proceedings of the 51st ACM Technical Symposium on Computer Science Education, pp. 1220-1226. 2020. https://dl.acm.org/doi/pdf/10.1145/3328778.3366823

 

Israel, Maya, Todd Lash, Lionel Bergeron, and Meg Ray. “Planning K-8 Computer Science through the UDL Framework.” LearningDesigned.com (2019) https://www.learningdesigned.org/resource/planning-k-8-computer-science-through-udl-framework

 

Camp, Tracy, Wendy DuBow, Diane Levitt, Linda J. Sax, Valerie Taylor, and Colleen Lewis. “The new NSF requirement for broadening participation in computing (BPC) plans: Community advice and resources.” In Proceedings of the 50th ACM Technical Symposium on Computer Science Education, pp. 332-333. 2019. https://dl.acm.org/doi/pdf/10.1145/3287324.3287332

 

Hall, Mary, Richard Ladner, Diane Levitt, Manuel A. Pérez Quiñones, and Saurabh Bagchi. “Smoothing the path to computing: pondering uses for big data.” Communications of the Acm 62, no. 3 (2019): 8-9.https://dl.acm.org/doi/abs/10.1145/3303708

 

Ray, Meg J., Maya Israel, Chung eun Lee, and Virginie Do. “A cross-case analysis of instructional strategies to support participation of K-8 Students with disabilities in CS for All.” In Proceedings of the 49th ACM technical symposium on computer science education, pp. 900-905. 2018. https://dl.acm.org/doi/pdf/10.1145/3159450.3159482

 

Israel, Maya, Todd Lash, and Meg Ray.“Utilizing the UDL Framework in Computer Science Education.”  LearningDesigned.com (2018). https://www.learningdesigned.org/resource/planning-k-8-computer-science-through-udl-framework

 

Israel, Maya, Meg J. Ray, Wendy C. Maa, Ga Kyung Jeong, Chung eun Lee, Todd Lash, and Virginie Do. “School-embedded and district-wide instructional coaching in K-8 computer science: Implications for including students with disabilities.” Journal of Technology and Teacher Education 26, no. 3 (2018): 471-501. https://par.nsf.gov/servlets/purl/10077183

 

Parikh, Niti T., Jane Swanson, and My Linh H. Nguyen-Novotny. “Connecting Students and Seniors to Solve RealWorld Challenges using 3D Printing.”  https://assets.pubpub.org/rtiqbprm/61583504598684.pdf

 

Levitt, Diane, and Judith Spitz. “Impact of a Pre-College Summer Workshop on Women’s Confidence and Interest in Pursuing Undergraduate Computer Science Studies.” In Proceedings of the 49th ACM Technical Symposium on Computer Science Education, pp. 1097-1097. 2018.

https://dl.acm.org/doi/abs/10.1145/3159450.3162292

 

Ray, Meg J., Diane Levitt, and Maya Israel. “Teacher in Residence.” In Proceedings of the 49th ACM Technical Symposium on Computer Science Education, pp. 1100-1100. 2018.

https://dl.acm.org/doi/abs/10.1145/3159450.3162315

 

DeLyser, Leigh Ann, Tom O’Connell, Diane Levitt, Rebecca Novak, and Kevin Wang. “Volunteer best practices for K12 CS.” In Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, pp. 649-650. 2017.

https://dl.acm.org/doi/pdf/10.1145/3017680.3017687

 

Seehorn, Deborah W., Chris Stephenson, Tammy Randall Pirmann, and Kelly Powers. “CSTA CS K-12 instructional standards and CS curriculum.” In Proceedings of the 44th ACM technical symposium on Computer Science Education, pp. 746-746. 2013. https://dl.acm.org/doi/10.1145/2445196.2445464

 

Commercial Publications

Meg Ray, Code This Game! (2019) A nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. 320 Pages, Ages 10-14; ISBN: 9781250306692

https://docs.google.com/document/d/1EQ9XCpuWxi7_kjCwO6ic2UY-d7m7wtAwsi0hi-dVA1U/edit?usp=sharing